#include "Abstract/Scene/AScene.hpp"

namespace		Scene
{
  AScene::AScene(Manager::Graphics &g, Manager::Input const &i)
	:	_Graphics(g),
		_Input(i),
		_isActive(true),
		_isVisible(true),
		_state(AScene::None)
  {
  }


  AScene::~AScene() throw()
  {
  }
}
